Farms Puertorico
Farms for the country/ We can have out fields also, but the indoor farming is important for hurricane seasons and reduce dependency.
set fisheries off isla de mono and then set windmills around the island to power the fisheries we'll use mona for aggriculture.
Set up 3 in each region we have 23 and then off isla de mono set up the island with windmills and solar panels for the fisheries. vieques the same thing stay clear of the port travels and main channels with fisheries.
get up the refineries scraps old buildings tins. Same shit as always.
Begin using salt deposits for crystalline management and replacing the islands windows using salinity crystal windows. Filter the water and start producing your own filtered water sources and using this for the country. the salt collected from the refinement proccess is for the crystaline to the windows of the country. your craftsmen already know the thickness of the window frames they just have to build them to scale. Grow them to scale. Polish etc etc.
begin growing liquid moss deposits and get with our science engineers to use the moss energy battery. clear down sections to begin growing the necessary moss type. your going to solar panel the moss and the power house is going to be directly linked to the windmill.
you know how the windmill generates the currency through windage. Recycle what we have and begin to make the wave generators the same way. we have 4 sides to the country and 2 deposits off. Use vieques and the wake in between from the east side of the island to create the wave energy sequence needed for that.
whatever ore is laying around. junkyard scrap. Start cutting them down and refining them into ingots and our natural resources we need for the rest of the shit. the fisheries and the moss growth is whats important right now. the circuitry can be implemented to the same power houses.
the rest of the salt is going to be used for the other battery sources.
the same lines we figured out that are running this neural psychotropic shit. Begin using them for the liquid crystal energy source. We got pipeline cement everywhere. we'll reuse these lines for the particle physics department. Shit does it anyway. With the liquid crystal solution we can produce electricity for the island sustainable. you have to burry it, so leave grates. Don't make maintenance stupid for yourselves. you wanna be able to use cranes to pull them out for service.
Once the salt deposit is made begin growing the rail systems. thickness is important to rail designs its like your ladder. We're going to keep the hover rail until we get the shit straight with everyone. We've got shit loads of engineers half our country is engineers. Use them. Re purpose them effectively. they can design the hover rail system for the country.
use the crystal. mold. it craft it. Sculpt it. Once we have the battery refined we'll have the supplemental resources to begin expanding in the entire country. By the time its completely refined we should have everything we need in the country stockpiled and ready.
we have the other island next to isla de mona. Setup another fishery there also. keep the four man front on the island and keep the wind energy. Where we have our flat lands stretches start orchestrating the ordinance for the power houses for the solar energy.
Use the windmill to orchestrates the new designs for the countries solar stills. Have them go into the refinery. Shouldn't be any reason why we have no water when we're surrounded by it.
your going to have to set up a crystal refinery. Our generations not going to have a problem with it. It takes days to grow unless you figure out the acceleration process.
main goal is to have all our resources ready. Set a farm aside for hemp only.
Seriously just hemp. thats going to be our fibers for our textile clothing. Our silk cotton trees are scattered all over the island and we don't have a specified farm anymore so its not as easy. Get with the farms again. cows chickens etc etc.
Wheat farms rice farms.
Store houses. Use the natural wheat fibers from the factories to get our shit back up in operation our bags will be made from the dry wheat and rice plant. With the rice we can produce our paste and paper. Same with the hemp. We have papyrus on the island. gotta look for it.
crystal takes time to cure, but if you work with it right its stronger than cement. Bridges and rail ways become power of the power grid system. when the entire system is charged the rails and the supports light up.
ladder rail system. every time the trains use it, it should charge the trains solar capabilities. The entire rail is the battery we talked about. Which means its going to directly link at the stations, and the stations are going to be power houses for the other transformers.
the tunnels will be energy houses that direct traffic of energy into the towns nearby. we'll cover a hyperloop around and then use the tram rails in the inner towns. Everything should be powering off each other.
the moss energy source is going to cover the stations and direct route we'll clear off or use mountains for the same shit like we discussed with the fuji layout.
we can test the hyper loop in a subway version......
the mountain rail. all the rails should power the country and the kinetic energy should generate a power save house. We'll have that run the filtration plant for the town/city water. the wave and wind energy with the solar still will power the main infrastructure. should there be a black out or power outage the rails system will be the countries back up generator. Once we start expanding the country we can use the rail system to keep diverting energy throughout the ship. Lets get the drop ship up to 100% efficiency.
Once we get the battery up we'll run the paver sequence around the country to produce the out rate we need for a drop ship like this. the pavers are going to be the batteries. Everything cross woven and linked. We'll run it through the towns.
Aggricultural development is the main key here. we have to keep produce upto par. Our ship. Gotta maintain it. All the housing has the dimensions for the windows and the battery sources. there built that way from the stone masonry to the country. Our windows require a certain level of thickness because of terrential rains and high winds and vaccums. thats why we have that dimensional spec for the windows. the power grids are going to be different.
we already set into motion the new schooling equipment and desk. so once they hit shores we'll recycle all the old shit.
set fisheries off isla de mono and then set windmills around the island to power the fisheries we'll use mona for aggriculture.
Set up 3 in each region we have 23 and then off isla de mono set up the island with windmills and solar panels for the fisheries. vieques the same thing stay clear of the port travels and main channels with fisheries.
get up the refineries scraps old buildings tins. Same shit as always.
Begin using salt deposits for crystalline management and replacing the islands windows using salinity crystal windows. Filter the water and start producing your own filtered water sources and using this for the country. the salt collected from the refinement proccess is for the crystaline to the windows of the country. your craftsmen already know the thickness of the window frames they just have to build them to scale. Grow them to scale. Polish etc etc.
begin growing liquid moss deposits and get with our science engineers to use the moss energy battery. clear down sections to begin growing the necessary moss type. your going to solar panel the moss and the power house is going to be directly linked to the windmill.
you know how the windmill generates the currency through windage. Recycle what we have and begin to make the wave generators the same way. we have 4 sides to the country and 2 deposits off. Use vieques and the wake in between from the east side of the island to create the wave energy sequence needed for that.
whatever ore is laying around. junkyard scrap. Start cutting them down and refining them into ingots and our natural resources we need for the rest of the shit. the fisheries and the moss growth is whats important right now. the circuitry can be implemented to the same power houses.
the rest of the salt is going to be used for the other battery sources.
the same lines we figured out that are running this neural psychotropic shit. Begin using them for the liquid crystal energy source. We got pipeline cement everywhere. we'll reuse these lines for the particle physics department. Shit does it anyway. With the liquid crystal solution we can produce electricity for the island sustainable. you have to burry it, so leave grates. Don't make maintenance stupid for yourselves. you wanna be able to use cranes to pull them out for service.
Once the salt deposit is made begin growing the rail systems. thickness is important to rail designs its like your ladder. We're going to keep the hover rail until we get the shit straight with everyone. We've got shit loads of engineers half our country is engineers. Use them. Re purpose them effectively. they can design the hover rail system for the country.
use the crystal. mold. it craft it. Sculpt it. Once we have the battery refined we'll have the supplemental resources to begin expanding in the entire country. By the time its completely refined we should have everything we need in the country stockpiled and ready.
we have the other island next to isla de mona. Setup another fishery there also. keep the four man front on the island and keep the wind energy. Where we have our flat lands stretches start orchestrating the ordinance for the power houses for the solar energy.
Use the windmill to orchestrates the new designs for the countries solar stills. Have them go into the refinery. Shouldn't be any reason why we have no water when we're surrounded by it.
your going to have to set up a crystal refinery. Our generations not going to have a problem with it. It takes days to grow unless you figure out the acceleration process.
main goal is to have all our resources ready. Set a farm aside for hemp only.
Seriously just hemp. thats going to be our fibers for our textile clothing. Our silk cotton trees are scattered all over the island and we don't have a specified farm anymore so its not as easy. Get with the farms again. cows chickens etc etc.
Wheat farms rice farms.
Store houses. Use the natural wheat fibers from the factories to get our shit back up in operation our bags will be made from the dry wheat and rice plant. With the rice we can produce our paste and paper. Same with the hemp. We have papyrus on the island. gotta look for it.
crystal takes time to cure, but if you work with it right its stronger than cement. Bridges and rail ways become power of the power grid system. when the entire system is charged the rails and the supports light up.
ladder rail system. every time the trains use it, it should charge the trains solar capabilities. The entire rail is the battery we talked about. Which means its going to directly link at the stations, and the stations are going to be power houses for the other transformers.
the tunnels will be energy houses that direct traffic of energy into the towns nearby. we'll cover a hyperloop around and then use the tram rails in the inner towns. Everything should be powering off each other.
the moss energy source is going to cover the stations and direct route we'll clear off or use mountains for the same shit like we discussed with the fuji layout.
we can test the hyper loop in a subway version......
the mountain rail. all the rails should power the country and the kinetic energy should generate a power save house. We'll have that run the filtration plant for the town/city water. the wave and wind energy with the solar still will power the main infrastructure. should there be a black out or power outage the rails system will be the countries back up generator. Once we start expanding the country we can use the rail system to keep diverting energy throughout the ship. Lets get the drop ship up to 100% efficiency.
Once we get the battery up we'll run the paver sequence around the country to produce the out rate we need for a drop ship like this. the pavers are going to be the batteries. Everything cross woven and linked. We'll run it through the towns.
Aggricultural development is the main key here. we have to keep produce upto par. Our ship. Gotta maintain it. All the housing has the dimensions for the windows and the battery sources. there built that way from the stone masonry to the country. Our windows require a certain level of thickness because of terrential rains and high winds and vaccums. thats why we have that dimensional spec for the windows. the power grids are going to be different.
we already set into motion the new schooling equipment and desk. so once they hit shores we'll recycle all the old shit.
Comments
Post a Comment